﻿/****************************************************************************
 * Copyright (c) 2018.7 liangxie
 * 
 * http://qframework.io
 * https://github.com/liangxiegame/QFramework
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ****************************************************************************/

using UnityEngine;

namespace QFramework
{
    /// <summary>
    /// 下载最新版本的 Framework
    /// </summary>
    public class DownloadLatestDemo : NodeAction
    {
        private readonly string mVersion;
        
        public DownloadLatestDemo(string version)
        {
            mVersion = version;
        }
        
        private const string URL_DEMO_API =
            "http://liangxiegame.com/content/demo/Demo_{0}.unitypackage";

        protected override void OnBegin()
        {
            Application.OpenURL(URL_DEMO_API.FillFormat(mVersion));
//			ObservableWWW.GetAndGetBytes(URL_DEMO_API).Subscribe(bytes =>
//			{
//				File.WriteAllBytes(Application.dataPath + "/" + "Demo_v0.0.7", bytes);
//				AssetDatabase.ImportPackage(Application.dataPath + "/" + "Demo_v0.0.7", true);
//			});
        }
    }
}
